Tank is 12 assuming you go for the absolute lowest production value.But with the production cost tied to the equipment now, adding on comparable and rarely better damage on the SA side means adding in production cost double to triple that of a single art. You need to research Art to unlock any of their main guns, so you by nature have two options for SA MArt and tanks. Or, rarely, being fort busters now that you can get +45% attack with two supports. So far I'm seeing that tanks only really shine in being speed demons meant for empty state snaking, or being armor bricks with damage comparable to mech. Higher production costs by orders of magnitudeĪm I wrong in thinking tanks are just bad now?.Longer research time, due to having to research more thingsĪnd when looking at contenders, mainly arts, SF, and Mech:.Okay, so, without looking at forum/reddit or meta guides yet, I have to question.Are tanks just worse now? Both from where they were previously -and- in a general sense of how the game/combat works? Or maybe I should frame it more as, what's good about tanks now?
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